My Flame demo reel.
December ’11. Prologue Films. Fun little project.
Stardust December ’11. Lots of car cleanup, color correction and overall spot finish. The animation was […]
Blind November ’10 Provided overall finish and extensive composite on the hero car shot. See the […]
Blind November ’10. This was one of the more fun shots I have done. Horribly shot […]
Stardust July ’11 Hectic 8 day schedule as the sole Flame artist. Combining multiple motion control […]
Stardust April ’10 I had to rescue this job from 2 incompetent Flame artists. After two […]
Stardust October – November ’11. Lots of car cleanup, color correction and overall spot finish. The […]
BrewsterParsons April ’11 Lead Flame Artist. Lots of car/road cleanup & beauty. Some lite VFX stuff. […]
Stardust October – November ’11. As a follow up to the hugely successful “Furlined” spot, T-Mobile […]
Please remember that you are watching a compressed internet stream. The true image is sharper. As […]
A52 ’09 I had to rebuild the sand with multiple projection in 3D space to remove […]
Brand New School ’05 This was a intro video for the RPRSNT conference in Australia done […]
Method September – October ’09 This was done as a spec commercial for some big Ad […]
Superfad Feb.-Mar. ’11. This was one of those never ending revision projects.
BrewsterParsons April ’11 Series of spots for T-Mobile. The work itself was pretty straightforward, monitor comps. […]
I was stuck on a shot. The camera was a very long dolly move down a […]
I put this together as an experiment in automatically analyzing an area of pixel to extract […]